By controlling the force you apply to the 3dconnexion joystick you control how fast the camera moves."īut I don't see this: " If you stop applying force to the joystick, the camera will stop at the point where you stop acting on the joystick." In your quote above, I see this: " You pull it up and the camera goes up, tilt it to the right and the camera tilts to the right. I got the SpaceMouse and it works well, except that MSFS thinks it's a mouse, and not a joystick. If you stop applying force to the joystick, the camera will stop at the point where you stop acting on the joystick. By controlling the force you apply to the 3dconnexion joystick you control how fast the camera moves. You pull it up and the camera goes up, tilt it to the right and the camera tilts to the right. These are 6 axes that are controlled by one small joystick. This is not my old video, but the principle can be understood. I found a youtube video on how it works on google earth. It is convenient to manipulate 6 dof analog hat switch. 3dconnection can work in 6 axes at the same time. You can also use another device for this. The buttons on some of their devices are useful for assigning views, but are not required. ![]() ![]() ![]() This version doesn't have any buttons and only one axis.would you explain how it works? I'm quite interested and like the small footprint. How does the 3DConnexion SpaceMouse work with MSFS?
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